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Thread Statistics | Show CCP posts - 40 post(s) |

Richard Desturned
GoonWaffe Goonswarm Federation
962
|
Posted - 2012.06.13 18:24:00 -
[1] - Quote
A good change on the path towards a properly balanced wardec system. eh |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
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Posted - 2012.06.20 10:10:00 -
[2] - Quote
Mara Rinn wrote:The people making 2T ISK/week are technetium miners
you need 700 tech moons to have that much income in a week and I'm pretty sure there are far less than 700 tech moons eh |

Richard Desturned
GoonWaffe Goonswarm Federation
1206
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Posted - 2012.06.28 18:27:00 -
[3] - Quote
TheGunslinger42 wrote:1.1 mechanics are an absolute joke, they swing it too far back in favour of giant alliances
Exponential costs for allies is just pants-on-head ********, especially when it can be small 40 man corps facing an aggressor with a thousand or more pilots.
There absolutely must be some form of balance for those types of edge cases - you were quick enough to rush out a balance fix when fifty corps jumped on as allies to interdict goonies in hisec, after all.
LOL at it costing 10 trillion isk / $300,000 for the allies against goonswarm. Pathetic. Who allowed that change to go through? Couldn't you have at least done something partway sensible like cap the ally costs so that bringing on extra allies after X corps would only be a fixed amount each time (e.g. 250m for each new ally after the 20th)?
perhaps the 'defenders' should consider how much those random 3-man tax dodging corps are actually contributing to the 'defense' and base their decisions to accept assistance on that a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1206
|
Posted - 2012.06.28 19:31:00 -
[4] - Quote
Jade Constantine wrote:Perhaps an aggressor against goonswarm should be charged only for the couple of dozen pilots you have in empire (as targets) rather than being billed for the full 9000.
they're not billed for the full 9000 a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1206
|
Posted - 2012.06.28 19:35:00 -
[5] - Quote
also note the irony of you saying that aggressors should be billed only for the number of members in a given alliance active in empire while acting like you have the weight of our entire alliance coming down on you
make up your mind a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1207
|
Posted - 2012.06.29 03:54:00 -
[6] - Quote
TheGunslinger42 wrote:Oh please, there is simply no defending a mechanic that, when rushed out, suddenly drops a ten trillion isk ally bill on a rather interesting bit of ~emergent gameplay~ effectively shutting it down instantly and preventing anything like it ever happening again. They should have taken the time to work out how to properly balance it, not just stamp it out.
I suppose the intent is for a defending group to be more selective about who they accept assistance from instead of simply giving out free rides to everyone?
I mean really I don't care either way but the bleating about Goonswarm apparently having the ability to batphone CCP to make a change like this is ~hilarious~ but in the end it's all the same if three serious hisec PvP groups use the ally mechanic to wardec us or if the same three corps use the mechanic alongside 30 scrubs in tax dodging corps a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1207
|
Posted - 2012.06.29 13:38:00 -
[7] - Quote
Jade Constantine wrote:Thats social consequences for you Richard Desturned. If you are in an unpopular organization making wardecs is supposed to be a risky business. At least that was the stated intent of the 1.0 devblog. But 1.1 removes social consequences from the largest alliances in the game by rendering the scale of defensive allying null by introduction of a ridiculous exponential cost multiplier. At the edge case of 9000 vs 100 then nobody is going to be selective - you need to at a couple of hundred allies before you are even close to parity in on the books numbers.
If CCP were to go on record with the admission it can't balance competitive game mechanics where the largest entities of the game are concerned then :shrug: really - thats would be a pretty damning admission.
no, humor me, how much have corps like "Sons of Michael," "The Blacklist LTd," "Spontaneous Castigation," "Tremendous Fail Inc.," "Dukes of Noobs," "C.I.A. NRDS," "We help Noobs" and the other one-man tax dodging corps in your "alliance" contributed, compared to, say, Moar Tears and Double Tap? I mean you could literally boil down your entire "defense" to 3 groups and you'd still have all of those random Ibises and Badgers to brag about killing.
oh btw a bunch of the corps in your "defense" are closed, lol a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1207
|
Posted - 2012.06.29 15:03:00 -
[8] - Quote
Jade Constantine wrote:Because it costs an aggressor with 9000 members the cost of a t2 fit cruiser to wardec an entity 100 times smaller than itself and in order for the defender to assemble a coalition to equal the attacker side would cost more dollars than exist on this planet.
unless you find an ally with 9000 members, in which case, well, it's free a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1207
|
Posted - 2012.06.29 16:52:00 -
[9] - Quote
Jade Constantine wrote:But is the intent of the inferno 1.1 changes to ensure there is an overwhelming game benefit to be had by cramming 9000 people into the same alliance?
No, that's the intent of the game as a whole. Why shouldn't you have an advantage if you can get 9000 dudes (we don't actually have 9000 dudes, we have maybe 5000 and that's being optimistic) into one alliance under a common command structure and solid in-game and out-of-game communication? a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1207
|
Posted - 2012.06.29 21:27:00 -
[10] - Quote
Jade Constantine wrote:Well you do of course have a great many advantages that come from pure numbers. Many many aspects of the game provide this to the side that simply "brings more." But my question to you was specifically about a mechanic bias in favour of "more" in a single alliance structure. Things don't neccessarily work like that even in 0.0 - where the dogpile is unlimited and you can literally bring the kitchen sink into a fleet fight. So why specifically should 9000 in a single entity be specifically advantaged (by game design bias) in empire warfare?
You're missing the point entirely. You know full well that the weight of our "9000 man alliance" will never bear down on you. And like I've already said, if you trimmed your "defensive coalition" (it's not a coalition no matter how much you say it is) down to the top six, it wouldn't make a difference because the rest of that "coalition" consists of closed corps, one-man tax havens and coattail riders who kill a couple of Ibises and declare victory. a rogue goon |
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